Is she being too sexualised to be taken seriously?
So after an enforced break from Persona 5, I finally managed to continue from where I had left off… though something has been bothering me a little bit. Perhaps its because Ann is starting to get her arse handed to her in recent battles which means she’s on the floor most of the time, or maybe its because there’s been a few more subtle to not-so-subtle dominatrix references in-game, but is it just me or are women being sexualised to a fetishist’s degree in Persona 5? To be more specific, is Ann being too sexualised to be taken seriously? Continue reading “We Need to Talk About Ann”
One double-edged sword that needs proper care when swinging
Nostalgia. It’s a finicky, fickle mistress. It builds up good memories of games that you absolutely loved when you were growing up to the point that you end up forgetting some of its flaws, only to drag you back down again when a modern game tries to bring back the spirit of it and fail. Nostalgia is basically a distortion of your memories of anything that was good at the time, but if you tried to bring it back now to modernise it you’d probably only find that a select group of people would enjoy it for the old memories while newcomers might find bewildering. Continue reading “Why Nostalgia can be Both a Good and Bad Thing for Games”
Gaming can be just as good a platform as a book, film or TV show
Please note that there are spoilers for the opening hours of Persona 5, as well as spoilers for Nier: Automata and Mass Effect: Andromeda. If you don’t want to be spoiled, please look away now. Continue reading “Why Addressing Big Issues in Gaming is a Good Thing”
Come for the exploration, stay for the merry band of misfits.
For my first ever Bioware game, part of me was a little upset that the pedigree of the game was somewhat compromised by the writing that had gone into it. More than the glitches or the tendency for characters to look hilariously expressionless while in the midst of clearly good voice acting (seriously, Natalie ‘Margaery Tyrell’ Dormer is voicing Dr. Lexi… how cool is that?!) The writing was a mess of being either too earnest, too lazy but sometimes just completely cheesy and cliched during the main campaign, but really, what kept my attention on the game was the side missions… or more specifically, the missions you do for your squad mates. Continue reading “How Jaal, Peebee, Drack, Cora et al Convinced Me To Keep Playing Mass Effect: Andromeda”
A game is only good if a narrative keeps your attention…
When it comes to story, some of the best ones have come from the gaming industry. Now I’m not saying that we should expect the next Hemingway or Dickens to come from a gaming background, but what I am saying is that storytelling and narrative have improved dramatically over the years. From the 8-bit arcade heroes all the way to the modern triple A game, I believe that story has played its part in keeping the gamer hooked onto a game, even when the gameplay or the flaws of a game are beyond forgiveness. Continue reading “Why Storytelling is Important in Gaming”
The past that I missed out on has paved the way for a future I’ll take part in
To be truthful, its probably easier to tell you the games that I have played than the ones I have not. The reasons why I haven’t played the games that everyone seems to have though are more of a complicated web when I think about it. Continue reading “The Games I Never Played, and the Year of the Reinvention”